Canadian artist Lynne Marsh debuted her first comprehensive solo exhibition in the United States featuring volumetrically captured performers.
Lynne Marsh took advantage of virtual production by capturing her 5 performers volumetrically. In game engine, she used virtual cameras to film the dancers against a variety of backdrops (including a digital twin of Metastage’s capture volume) with full flexibility to play with camera movements and angles.
Conceptually, having holographic captures of the figures added a layer of significance to a piece largely based around these iconic 3-dimensional representations of human form in classical art contexts.
Directed by: Lynne Marsh
3D animation by: Sara Drake
Funded by: Canada Council for the Arts and the University of California, Riverside